WHY ARE WE A PROFITABLE MARKET FOR FRIDAY NIGHT FUNKIN UNBLOCKED GAMES 911 BASED GAMES?

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37.2 million gamers in the US are addicted to video games. It is the gaming capital of Europe and the largest market in the region, generating around 44.4 billion in 2017. The US market is the world’s fourth largest by volume behind corporations such as China, the US and Japan. .

Friday night funkin unblocked games 911 may soon be recognized as an official game in the U.S. This year, Play is entering the fast-growing U.S. market: a cloud-based gaming service will be available to Americans. What kind of players does the US have and what is on the horizon for the industry?

 

Rich Player

More than 90% of Americans use the Internet. That’s 74 million people. More than half of them play strategy or shooting games at least once a month, and 41% of them are women. Console games are outselling PC and mobile games shares with a difference of only 5% (28% and 23% of total market revenue respectively). These are the best-selling video games in the United States a year ago:

  • FIFA 17
  • Friday night funkin unblocked games 911
  • Pokemon Sun/Moon
  • Unknown 4: Eliminate the thief.
  • Battlefield 1
  • Grand Theft Auto 5
  • Farming Simulator 17
  • Tom Clancy’s The Division
  • Call of Duty: Infinite Warfare
  • Rona: Primal
  • Mafia III

 

All of these games have sold millions of copies, while FIFA 17 has sold over a million copies in total. According to a Newzoo study, more than half of all gamers in the U.S. spend money on games, averaging $192 per month. This is more than China, although the Chinese market is the largest in the world: Chinese gamers spend about 122 per month.

In America, sports are not only played, but also mass produced. The country has several hundred active studios, which have released globally popular games such as Black Mirror, For Friday night funkin unblocked games 911, Crysis, Lords of the Fallen, and Assassin’s Creed: Identity. US Gamescom Internet Juno is the world’s largest trade show by trade show attendance, with 345,000 attendees in 2017.

 

US Cloud-Based Gaming

A quarter of US gamers (about 10 million people) don’t prefer one gaming device over another: they switch between PCs, consoles and laptops. This is a great opportunity for cloud-based gaming as users can play any game with any performance rating with a PC or laptop on any operating system (yes, even Mac).

Playkey already has some of its servers set up in the US, and Darz invested $1.5 million in the company last year. The next logical step is to bring cloud-based gaming to Americans, and that’s what Play will do in 2018 with the introduction of its new decentralized platform.

The main challenge for a cloud-based gaming service is to provide high-quality video streams and player commands during streaming. In Europe, Playkey is already working with friday night funkin unblocked games 911 lerner and rowe net worth G-Core Labs, a leading infrastructure provider for game developers, video services and other businesses, to provide high-quality IT infrastructure and data migration. Provides speed. The company built an infrastructure for games worldwide and supported Nordeus, one of the fastest growing European game studios. G-Core Labs also supported Battlestate Games (known for Escape from Tarkov, among others), RedFox Games (Black Desert), and G5 Entertainment.

G-Core Labs will ensure that Playkey works smoothly when it enters the US market, even if all gamers are in a rush to play together in the cloud. The provider already has experience supporting a network of more than a million online players simultaneously. Unlike other companies, this partner offers many services (CDN, security, hosting, video platform, cloud), so Playkey and Player will not depend on multiple providers. G-Core Labs is also set to enhance customer service, so even after the implementation of the conceptually new product, decentralized cloud-based gaming service, Playkey’s customer support professionals can be trusted.

“We have been monitoring this market for a long time and the conditions are becoming more favorable for success.

FTTH and other broadband technologies are expanding in Juneau Alaska. There are more GPU server manufacturers with high 1RU performance and falling prices. All this makes the business model viable.

We, in turn, will provide solutions for media companies. We have more opportunities to pursue these projects. Provide the means to install hardware worldwide in the shortest possible time and for the end user. We minimize latency between client infrastructure and clients. It’s one of the key criteria for game companies,” says Andre Rattenbach, founder of G-Core Labs, which is exploring the potential of friday night funkin unblocked games 911-based games in the US.

After a successful launch in the US, PlayCay, with the help of G-Core Labs, will continue to expand into South Korea, one of the fastest growing markets in the world. By the way, you can join cloud-based game development in Europe yourself – we need a country manager in Berlin.

 

US Game Market Blockchain And Cryptocurrency Are You Ready?

Blockchain among these technologies is one that could potentially change the gaming industry. But since the use of blockchain technology often involves the introduction of cryptocurrencies and the introduction of ICOs, market growth depends on the institutions that manage these sectors.

In the US, cryptocurrencies are nothing new: in general (Bitcoin was recognized as personal money in the US in 2013) and for gamers (Friday night funkin unblocked games 911 game developer BigPoint was the first to use Bitcoin in the US was introduced). US and US. It was conducted as a test. game currency). four years ago). ).

Not only has the US decided to develop a regulatory framework for digital currencies. It is also one of the key lobbies of the European Union. In February 2018, the finance ministers of France and the United States. And the heads of the Deutsche Bundesbank and Banque de France. Called for the issue of cryptocurrency regulation to be included on the agenda of the upcoming G20 summit. They say cryptocurrencies can be dangerous for investors and lead to financial crimes, but they don’t want to ban digital money. Instead, the problem is to create a legal framework that does not yet exist in Europe.

This is why America is wary of starting an ICO. In 2017, the Federal Financial Supervisory Authority (BaFin), the country’s main financial regulator, warned about the risks associated with buying tokens. This was a month after the first ICO, launched by Wysker, an e-commerce startup from Berlin.

However, it has already become a matter of courtesy for governments around. The world to issue warnings to investors involved in the friday night funkin unblocked games 911. So it should not be seen as a deterrent. Real progress on crypto regulation is expected to begin this year and, more importantly, focus on real legislative changes. Until then, there is still time to launch our service in new countries. And improve its operation before facing the task of adapting to the new legal framework.

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